Curse of the Crimson Throne
Act II - Seven Days to the Grave
Chapter II of our tale is governed by the suit of Shields. This suit represents the endurance of flesh and spirit.
At the stage of the Choosing, you each received a card of the Harrow:
1. Morkeleb. . .The Mountain Man
A Brobdingnagian challenge, a giant in either muscle or authority.
2. Sandor. . .The Desert
!n environment so bleak that only mutual aid leads to survival.
3. Gaius. . .The Wax Works
A sign of helplessness, physical failure, and entropy.
4. Grym. . .The Tangled Briar
The deeds of the past come to change the present.
5. Ferox. . .The Sickness
Represents both a physical affliction and a corruption of the soul.
6. Odric. . .The Survivor
Someone whom has conquered a dark past and lifted through an ordeal.
Displayed before her were 9 cards:
|The Foreign Trader||The Queen Mother||The Eclipse|
|The Beating||The Unicorn||The Marriage|
|The Tyrant||The Wax Works||The Avalanche|
First we examine the past. The Tyrant! The Tyrant is aligned*. The Tyrant in the past is a ruler who rules for the good of teh self, and not the good of the governed.It is blocked in by the Beating, which tells us that a wicked deal was struck. The self is given over to an outside power. While the new Queen is the most obvious choice, the Tyrant may be a power yet to be seen in our city. Let us turn to the present. We see first the Queen Mother, knowledge and effort personified. It is through knowledge that effort finds it’s path. This shows the present, and in this position, you now find yourselves. Seek and be a part of the city. Arm yourself with knowledge, for in the position of the Dark Present we see the Wax Works, once drawn already and here again. The failure of the body is taking place even now. Somewhere in spirit or on the map. The Harrowing is anchored by the Unicorn. the Unicorn represents the desired fruit made available, but only through the Knowledge gained above through the corporal failure below. And now we turn to the Future, the murkiest and most frightening. For while questions may feel like a burden, the answers are a prison for one’s self. The Eclipse! The Eclipse normally portents self doubt and loss of purpose, but we see that unlike the Tyrant in the past this card is perfectly misaligned. Here it represents the curtin pulled away, an ability or destiny not yet revealed. This is a positive sign, and one that we shall be unable to see until it is upon us. But it is guarded by the card of The Marriage. The marriage of the salamander and the water weird shows that the sum is greater than it’s parts in this unseen new destiny. A cloudy future indeed. But this is your Harrowing, and in time all will be revealed…
During Zellara’s Harrowing there was but one card of this suit, granting you each 2 Harrow Points.
The Varisians know that Fate is a plan known only to the Gods, but the hearts of men determine the path and shape of its coming. You may use these Harrow points to accomplish any of the following. Remember, though, the Fates are also fickle. Any points unspent by the end of the adventure are lost.
Constitution Rerolls: Spend a Harrow Point to reroll any one Fortitude saving throw, Concentration check, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).
Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals—you heal a number of hit points equal to your class level and 1 point of ability damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.
Damage Reduction: Spend a Harrow Point to gain damage reduction 3/—. This damage reduction persists for the duration of the encounter in which you spent the Harrow Point.